Browser support and VR devices
The WebVR API is supported in Firefox Nightly builds (Windows only) and Microsoft Edge, as well as Google Chrome 56+ for Android under a developer preview program. There are also experimental builds of Chromium for Windows and Samsung Internet Browser for Gear VR. Oculus Rift and HTC Vive headsets will support WebVR content, and Google Cardboard has been tested with mobile versions of Safari, Firefox and Chrome.
Is it a standard?
It will be. WebVR is an open collaboration between multiple stakeholders and is actively being developed as part of a W3C community group. Developers can use WebVR today to create VR experiences in Firefox, Edge, Samsung Internet, Oculus and Chrome. You can view ongoing work on the WebVR GitHub site, including an extension to the initial specification to improve head motion tracking and tools for creating a trusted UI environment.
Get started with VR
Future research: Augmented reality
Augmented reality brings the magic of the digital world to reality. With it, we can mix our wildest dreams with our view of reality to create entirely new experiences. Mozilla is researching technology to bring augmented reality experiences to the open web. Our goal is to contribute to cross-browser standards that will make it easier for developers to build real-time, high-performance experiences.